Steam UX Redesign

Steam Redesign

Steam
Redesign

During an Interface Design class, I was challenged to improved upon an existing website that merely "satisficed". I selected Steam, the popular online game distribution platform. Over the years many users, including myself, have left the platform due to its poorly designed interface. This project involved conducting market and user research, applying iterative design techniques, and performing usability testing, all of which provided me with valuable hands-on experience in UX design.

During an Interface Design class, I was challenged to improved upon an existing website that merely "satisficed". I selected Steam, the popular online game distribution platform. Over the years many users, including myself, have left the platform due to its poorly designed interface. This project involved conducting market and user research, applying iterative design techniques, and performing usability testing, all of which provided me with valuable hands-on experience in UX design.

Role

UX Research

UI Design

Team

Camron Hinkle

Time

Oct-Dec 2023
(2 Months)

Clients

Class Project-
Jo-Nell Sieren

Overview

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Problem

Problem

Problem

Customers want to buy games but the process of buying and navigating the large selection is confusing, cumbersome, and distracting.

Goal

Goal

Goal

User research led to the goal of simplifying the experience with consistent navigation, clear content structure, and an accessible color palette.

Initial Research

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Design Outcome

Design Outcome

Design Outcome

The redesigned site enhances user experience by streamlining navigation pathways and improving learnability. We implemented a static navigation bar to provide users with a stable reference point, ensuring they always know their location within the site. By dividing the store into distinct sections, we tailored content to be more relevant and engaging for users. Additionally, we adopted a simple yet consistent design system that aligns with the existing brand identity and leverages the familiarity of the Steam client, creating a seamless and intuitive user experience.

The redesigned site enhances user experience by streamlining navigation pathways and improving learnability. We implemented a static navigation bar to provide users with a stable reference point, ensuring they always know their location within the site. By dividing the store into distinct sections, we tailored content to be more relevant and engaging for users. Additionally, we adopted a simple yet consistent design system that aligns with the existing brand identity and leverages the familiarity of the Steam client, creating a seamless and intuitive user experience.

The redesigned site enhances user experience by streamlining navigation pathways and improving learnability. We implemented a static navigation bar to provide users with a stable reference point, ensuring they always know their location within the site. By dividing the store into distinct sections, we tailored content to be more relevant and engaging for users. Additionally, we adopted a simple yet consistent design system that aligns with the existing brand identity and leverages the familiarity of the Steam client, creating a seamless and intuitive user experience.

01.

Store Experience

Store Experience

Store Experience

Crafting a refined store experience tailored to both seekers of new recommendations and those desiring seamless browsing.

Crafting a refined store experience tailored to both seekers of new recommendations and those desiring seamless browsing.

Revised Store Pages
Revised Store Pages
Revised Store Pages
Pop Up Friends Tab
Pop Up Friends Tab
Pop Up Friends Tab

02.

Stay Connected

Stay Connected

Stay Connected

With streamlined functionality and intuitive design, keeping in touch with your gaming circle has never been easier. Now conveniently accessible as a sleek popup, seamlessly integrated across the entire site.

With streamlined functionality and intuitive design, keeping in touch with your gaming circle has never been easier. Now conveniently accessible as a sleek popup, seamlessly integrated across the entire site.

Define

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Market Research

Market Research

Market Research

The first few weeks were spent combing through the current documents and exploring the different stakeholders. This discovery period helped to fully understand the site structure and its position within the market, and its current audience.

SWOT Analysis

SWOT Analysis

STEAM SWOT analysis
STEAM SWOT analysis
STEAM SWOT analysis

User Research Findings

User Research Findings

User Research Findings

Conducted 3 user interviews and an audience analysis to identify pain points. Through this, I learned how to avoid any leading questions and merely observe their interaction. This data was synthesized and ranked in Sheets. Here are the main findings:

01.

Competing Menus

Competing Menus

Competing Menus

Multiple users were frustrated by the small and complex menus. If users can’t find what they want they won't buy anything. Along with improving the use of Task-focused terminology combined with Iconography.

02.

Separating the Store

Separating the Store

Separating the Store

Uses often settle for games pushed at them as the best match is often lost in a sea of noise. One user was looking for the multiplayer filter and gave up deciding to look through the "free to play" manually instead.

03.

Accessible Colors

Accessible Colors

Accessible Colors

When the site looks more appealing users will be willing to spend more time and money on games. A brand new user even said ït hurts my head" as soon as they started scrolling on the homepage.

Personas

Personas

Ethan Mitchell Persona
Ethan Mitchell Persona
Ethan Mitchell Persona
Emily Flores Persona
Emily Flores Persona
Emily Flores Persona

Information Architecture

Information Architecture

Information Architecture

STEAM Information Architecture
STEAM Information Architecture
STEAM Information Architecture

Design

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Rapid Prototyping/Wireframing

Rapid Prototyping/Wireframing

During the rapid ideation and wireframing stage, I employed the Crazy 8's method to generate initial wireframe sketches. This technique allowed me to quickly produce eight distinct sketches, each targeting different key issues identified in the existing website. After creating these initial sketches, I refined and iterated the most promising one three times, incorporating user feedback at each stage to evaluate and improve the design.


As I progressed through the iterations, I aimed to address various user pain points, ultimately combining the best elements from multiple sketches to create a cohesive and effective wireframe. However, in retrospect, this approach led to some confirmation bias, as my initial ideas heavily influenced the final design. In the future, I would approach this stage differently by involving a more diverse group of users and designers to mitigate bias and ensure a more balanced outcome.

During the rapid ideation and wireframing stage, I employed the Crazy 8's method to generate initial wireframe sketches. This technique allowed me to quickly produce eight distinct sketches, each targeting different key issues identified in the existing website. After creating these initial sketches, I refined and iterated the most promising one three times, incorporating user feedback at each stage to evaluate and improve the design.


As I progressed through the iterations, I aimed to address various user pain points, ultimately combining the best elements from multiple sketches to create a cohesive and effective wireframe. However, in retrospect, this approach led to some confirmation bias, as my initial ideas heavily influenced the final design. In the future, I would approach this stage differently by involving a more diverse group of users and designers to mitigate bias and ensure a more balanced outcome.

Crazy 8's method
Crazy 8's method
Crazy 8's method

Crazt 8's

Here I rapidly sketched eight different wireframe concepts. Each sketch aimed to address and prioritize key issues identified from ranked findings during user interviews. By focusing on resolving as many user pain points as possible, this exercise allowed me to explore a wide range of design solutions and gather diverse ideas for the final design.

Revised Rapid Sketch
Revised Rapid Sketch
Revised Rapid Sketch

Rapid Sketch

I then had to transition the strongest of the 8 from a rough 1-minute sketch to a more clearly defined low-fidelity wireframe. By refining the initial ideas, I created a structured layout that began to take shape, allowing for better visualization and evaluation of the core design elements before proceeding to higher-fidelity iterations. Such as the lack of important text and intrusive present friends sidebar.

Ideation on chosen sketch
Ideation on chosen sketch
Ideation on chosen sketch

Rapid Sketch Ideation

The ideation and refinement process of the chosen design. It proved challenging to strike a balance between existing terminology and more task-focused language for new users. Additionally, It was surprising to grapple with the numerous complex systems buried deep within the site, such as profile XP and the Community Market, while some took thoughtful integration others would be more beneficial as a separate stand-alone site.

Interactive paper prototype
Interactive paper prototype
Interactive paper prototype

Paper Prototype

I then developed a comprehensive paper prototype from the refined wireframe. By mapping out user pathways, I was able to conduct peer evaluations to gather feedback. Although the interactive digital representation above was intended to be helpful, it ultimately introduced more issues in the user experience than it solved, making it a less effective use of time compared to the hands-on paper prototyping that it was constructed from.

Initial Research

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007

Branding

Branding

Style Guide

Style Guide

Style Guide

The existing branding effectively created a classic modern look but in practice it was muddy and inaccessible. My goal was to revamp it to be sleek and minimal. Color should be used strategically to reinforce visual hierarchy rather than competing for attention. Not pictured here but much of the prototyping time was spent building atomic components to ensure consistency across the site.

STEAM style guide
STEAM style guide
STEAM style guide

Final Prototype

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Impact & Takeaways

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Feedback

Feedback

“This project was a standout- Great work! You have a thoughtful approach and a well-documented process. You have a bright future as a UI designer!”- Jo-Nell Sieren, Client

“Really nice UI choice and good flow for community tabs”-Jo-Nell Sieren, Client

“Much More Accessible and organized. I feel like I can actually navigate and understand what I’m looking at now.” - Erin Conroy, User

Learnings

Learnings

Before this project, I had no knowledge of Figma. In roughly three weeks, I taught myself how to use the program, along with many foundational skills from the atomic design method for components to formatting saved colors/fonts for developers. Furthermore, this class allowed me to complete a full project from conception to working prototype. I learned to write effective interview scripts, analyze user data, and conduct unmoderated usability testing. Ultimately, it was not completing each of these skills that was my biggest takeaway but rather learning how and when to utilize them to inform the design.

Looking back I would have done each piece a little differently such as the user personas have a lot of information that is not actionable. A deliverable is only beneficial if it facilitates conversation and can be referenced to inform decisions quickly. Additionally, while I did utilize a grid system for the design it is not responsive. This was a process of learning where each piece was figuring out the motions but doing so free of assignment criteria would reduce validation bias and allow for a more organic path.

Contact

Contact

Like what you see?

Like what you see?

Like what you see?

Reach me at Hinklecamron@gmail.com or view the Next Project

Reach me at Hinklecamron@gmail.com

or view the Next Project

Reach me at Hinklecamron@gmail.com or view the Next Project

Camron Hinkle

©2024 Camron Hinkle.

All Rights Reserved.

Camron Hinkle

©2024 Camron Hinkle.

All Rights Reserved.